logo Use CA10RAM to get 10%* Discount.
Order Nowlogo
(5/5)

explanation of the game design and code strategies used to create a clean and bug free interactive implementation.

INSTRUCTIONS TO CANDIDATES
ANSWER ALL QUESTIONS

Report

This is a 1,000-word (+- 10%) report. 

The below word limits are suggested if the report in its entirety is 1,000-words

Literature must be used throughout the report to demonstrate your research.  

Explanation of Game and Strategy 600-words: 

A clear explanation of the game design and code strategies used to create a clean and bug free interactive implementation. 

Critical Evaluation 400-words:

A critical evaluation of the product and your learning experience. This should include:

o What you have learned.

o What went well / wrong.

o Challenges you have overcome.

o What you would do differently.

If you like you can use one of the below reflection methodologies to aid with this section.

o Kolb’s Experimental Learning Cycle

o Rolfe et al.’s Reflective Model

o Gibbs Reflective Cycle

User Guide 

A short user guide should be included within the appendix (this does not count towards the word limit).  

Milestones 

There will be 2 milestones for this module, and you will have the opportunity to hand in your work at the end of milestone 1 to secure feedback and marks - you will be able to improve these marks when you submit for milestone 2.  

Milestone 1

If you complete all elements of this Milestone, you can obtain 30% of the module marks.  

You should ideally have completed:

Menu screen present – Only plays game – 5%

Full navigation of the player or camera in game with additional controls such as Jump, sprint etc. – 5%

Use of animator to run animation with no errors – 10%

Collision fully set up in game – use of events to enhance gameplay experience – 10%

 

(5/5)
Attachments:

Related Questions

. Introgramming & Unix Fall 2018, CRN 44882, Oakland University Homework Assignment 6 - Using Arrays and Functions in C

DescriptionIn this final assignment, the students will demonstrate their ability to apply two ma

. The standard path finding involves finding the (shortest) path from an origin to a destination, typically on a map. This is an

Path finding involves finding a path from A to B. Typically we want the path to have certain properties,such as being the shortest or to avoid going t

. Develop a program to emulate a purchase transaction at a retail store. This program will have two classes, a LineItem class and a Transaction class. The LineItem class will represent an individual

Develop a program to emulate a purchase transaction at a retail store. Thisprogram will have two classes, a LineItem class and a Transaction class. Th

. SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

. Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

Ask This Question To Be Solved By Our ExpertsGet A+ Grade Solution Guaranteed

expert
Um e HaniScience

642 Answers

Hire Me
expert
Muhammad Ali HaiderFinance

959 Answers

Hire Me
expert
Husnain SaeedComputer science

849 Answers

Hire Me
expert
Atharva PatilComputer science

918 Answers

Hire Me

Get Free Quote!

267 Experts Online