Introduction to C Programming Language, and File I/O
It is assumed that you know Java programming language, but you may not have used C programming language before. The purpose of Part 1in this Project is to introduce and provide you with some experience and comfort in using C programming language.
Read the section called Project Part 1: Background Information. You will need this information to complete Part 1 of the project and to understand the project computer requirements. This section describes the similarities and differences between C and Java, gives an example of code that will allow you to print messages, and explains how to manipulate files with a sample
Read all project directions before you begin preparing your answers. Feel free to consult your Open Learning Faculty Member if you have any questions about the project.
Write programs as follows:
Implement the following functions in a file without using strcpy(), strlen() and strcat():
i. void string_copy (char *destination, char
int string_length (char *s)
void string_cat (char *destination, char *source)
Implement a program in another file, which:
Receives a string from the user as an argument;
Stores the characters of your student number one by one in a char
Prints the above two variables and length of strings (from i and ii), using one printf() statement; and
Includes examples to test the above 3 functions, with proper assignments and printf()
Write a program that copies a file to another:
i. The two file names will be given to the program as arguments from the user.
The first file will be copied into the second
You should compare the two files to see if they are the
Do not use FILE functions. You must use open(), close(), read() and write().
DescriptionIn this final assignment, the students will demonstrate their ability to apply two majorconstructs of the C programming language – Fu
Path finding involves finding a path from A to B. Typically we want the path to have certain properties,such as being the shortest or to avoid going t
Develop a program to emulate a purchase transaction at a retail store. Thisprogram will have two classes, a LineItem class and a Transaction class. Th
1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of
1 Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of