# Write a program that asks the user to guess the next roll of a six sided die.

INSTRUCTIONS TO CANDIDATES

Write a program that asks the user to guess the next roll of a six sided die. Each guess costs \$ 1. If they guess correctly, they get \$ 10.00. The player will start out with a \$10.00 bank. Each time he (or she) guesses incorrectly you will subtract \$1.00 from their bank.

Each time they guess correct, you add \$10.00 to their bank. Print the total winnings or loss at the end of the game. You can simulate the toss of the dice using the RandomRange function (Don't forget to Randomize). Your program should look something like this: Welcome to the dice guess game. it costs \$1.00 to play. Would you like to continue? (y/n) y Please enter your guess for the next roll. It only costs \$1.00 to play If you are correct I will pay you \$10.00: 5 Winner!

Your bank is now \$20 Would you like to continue? (y/n) y Please enter your guess for the next roll. It only costs \$1.00 to play If you are correct I will pay you \$10.00: 3 Sorry you lose. The dice rolled 1 Your bank is now \$19 Would you like to continue? (y/n) y Please enter your guess for the next roll. It only costs \$1.00 to play If you are correct I will pay you \$10.00: 2 Sorry you lose. The dice rolled 3 Your bank is now \$18 Would you like to continue? (y/n) n Thanks for Playing Your bank is now \$18 Press any key to close this window . . . In this assignment you are to rewrite this program using .WHILE, .ENDW, .IF, .ELSE, .ENDIF instructions. Your main game loop MUST use a .WHILE statement. This means all of the game code should go inside this loop. There should be no jmp statements in and out of a .WHILE

## Related Questions

##### . Introgramming & Unix Fall 2018, CRN 44882, Oakland University Homework Assignment 6 - Using Arrays and Functions in C

DescriptionIn this final assignment, the students will demonstrate their ability to apply two ma

##### . The standard path finding involves finding the (shortest) path from an origin to a destination, typically on a map. This is an

Path finding involves finding a path from A to B. Typically we want the path to have certain properties,such as being the shortest or to avoid going t

##### . Develop a program to emulate a purchase transaction at a retail store. This program will have two classes, a LineItem class and a Transaction class. The LineItem class will represent an individual

Develop a program to emulate a purchase transaction at a retail store. Thisprogram will have two classes, a LineItem class and a Transaction class. Th

##### . SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

##### . Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

Hire Me