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Subject: C++ ProgrammingCourse: CST 210In the following game I am only having a player, weapons (ma

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Subject: C++ ProgrammingCourse: CST 210 In the following game I am only having a player, weapons (magic staffs only with additional ice or fire damage), armor, and Potions. I the weapons and armor will break down and have limited durability. The player will fight different monsters in an arena.

I could use a good idea what code to save and load a players game will look like. I am allowed to make a simple save game, load game, as a text file. Individually for one player. The only stats are staffs that can break over time, armor that reduces damage, and a healing potion. The arena will be fighting monsters as simple as possible. This assignment is a text-based fantasy arena combat game. For this assignment, you will design the classes and the logic for your game.

The criteria for the Fantasy Fighting Arena Game are as follows: The game consists of two main elements: a store to buy equipment (e.g., better weapons, better armor, more max health) and an arena in which to fight for money. The game provides the ability to save your player progress (use file I/O for this).

The game provides the ability to load your player through command line prompt. The game provides the ability for the player to view their character sheet at will. Inheritance and composition are used to create the items and enemies. Identify and organize your objects using the principles of inheritance and object composition. Your game will need objects for players, inventory items, and player stats. Add any additional classes as necessary. I have a flowchart which i will include with the file.

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