logo Use CA10RAM to get 10%* Discount.
Order Nowlogo
(5/5)

Develop techniques for combining individual models to produce an interesting 3D environment.

INSTRUCTIONS TO CANDIDATES
ANSWER ALL QUESTIONS

Metaverse For One

Introduction

The metaverse is the new hot thing, which is the motivation for this assignment. This won’t be a full blown metaverse implementation with all the bells and whistles. Instead, it will be a 3D environment that you will be able to move around. The three learning objectives for this assignment are:

Develop your skills on modeling individual objects.

Develop techniques for combining individual models to produce an interesting 3D environment.

Explore techniques for navigating in virtual environments.

This assignment is divided into three parts based on these learning objectives.

Individual Objects (3 marks)

An interesting environment has a variety of objects. For this assignment we don’t need a lot of objects, but there needs to be some variety. The objects are divided into two groups. The first group consists of at least 4 object that you have downloaded from the Internet in the form of OBJ files. Feel free to use the bunny as one of these objects. Use your Google skills to find

interesting models. They don’t need to be complicated; you find simpler objects to be easier to work with. There are a number of sites on the Internet that have free OBJ models, don’t pay for them. The second group consists of at least 1 object that you have created in your program.

Again, this doesn’t need to be overly complicated. An example of this is a pine or evergreen tree that can be constructed from one of more cones.

Environment Design (3 marks)

Now that you have your set of objects think about how you will combine them. You should start with a ground plane. This can be as simple as a square or rectangle constructed from 2 triangles. You then place your objects on the ground plane. You can have multiple copies of each object based on masters and instances. Think about the data structures you will use to represent and display your environment. There is no single correct solution here, but you will find that some techniques will be easier to work with and implement. You want a data structure that will make it easy to construct and modify your environment.

Navigation in Virtual Environments (3 marks)

Finally, you need to be able to move around your environment. To make things simple assume that the user is on the ground, so they are only really moving in 2D. Assuming that the z direction is up, the user will only be moving in x and y. The navigation controls should allow the user to turn left or right. They can also move backwards and forwards in the direction that they are looking. You can use the keyboard to control navigation. Select a key for each of the 4 possible motions and decode it the key callback.

 

(5/5)
Attachments:

Related Questions

. Introgramming & Unix Fall 2018, CRN 44882, Oakland University Homework Assignment 6 - Using Arrays and Functions in C

DescriptionIn this final assignment, the students will demonstrate their ability to apply two ma

. The standard path finding involves finding the (shortest) path from an origin to a destination, typically on a map. This is an

Path finding involves finding a path from A to B. Typically we want the path to have certain properties,such as being the shortest or to avoid going t

. Develop a program to emulate a purchase transaction at a retail store. This program will have two classes, a LineItem class and a Transaction class. The LineItem class will represent an individual

Develop a program to emulate a purchase transaction at a retail store. Thisprogram will have two classes, a LineItem class and a Transaction class. Th

. SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

. Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

Ask This Question To Be Solved By Our ExpertsGet A+ Grade Solution Guaranteed

expert
Um e HaniScience

737 Answers

Hire Me
expert
Muhammad Ali HaiderFinance

871 Answers

Hire Me
expert
Husnain SaeedComputer science

643 Answers

Hire Me
expert
Atharva PatilComputer science

614 Answers

Hire Me

Get Free Quote!

338 Experts Online