you will implement algorithms to compute Bezier, B-Spline, and Hermite curves.
The starter code can then generate and render surfaces of revolution using the curves you compute. https://docs.google.com/document/d/1hmqRrRNqDNOuxj9e4ln1M2iYvynlMABpCGycsECREmI/edit https://github.com/cmpsci373/CS373HW3 https://docs.google.com/presentation/d/11yfCtIuS1Q1_xVrff0XnoSI_FpBo6W5BWA_r2F-Y0nw/edit#slide=id.g1157b113137_0_17
DescriptionIn this final assignment, the students will demonstrate their ability to apply two ma
Path finding involves finding a path from A to B. Typically we want the path to have certain properties,such as being the shortest or to avoid going t
Develop a program to emulate a purchase transaction at a retail store. Thisprogram will have two classes, a LineItem class and a Transaction class. Th
1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of
1 Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of