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ou will write a program that generates random mazes and finds a path in there from a beginning

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This week, you will write a program that generates random mazes and finds a path in there from a beginning to an end position, and then prints the maze on the screen. To give you an idea, this is how the output of your program is supposed to look like:

Your program should perform the following major steps:

1. Read from the program's command line parameters either 2 or 3 integer values. The first one is the number of rows of the maze, the second one is the number of columns. The third parameter is optional. (But you must implement handling it.) If present, the third parameter must be used as seed value for the random generator. (So you can decide to always generate the same maze for testing purposes.) When called with two parameters only, the program must generate a different maze, each time it is run. Hint: you can convert a string from argv[] to an int using std::stoi. E

2. Generate a random maze of the given size, using the algorithm called Recursive backtracker (see below). The core of this assignment is using classes in

a meaningful way. Before you start implementing, first decide what are the "things" in your program, and create classes for them. (Example things are the maze, coordinates, cells in the maze, or even the command line parameters.) Your program must implement at least two classes. But more are likely helpful for achieving good structure.

3. Find a path inside your random maze, from the top-left corner -- we refer to as position (0,0) --, to the bottom right corner. For details, see below. 4. Print your maze with the path to cout. (Details, see below)

 

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