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n this project, you are to implement a multiplayer game using everything we learned in this course. Make sure that your group is registered on blackboard

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Game-3110 Multiplayer Systems “Insert more than one coin” Project

 1   Introduction

In this project, you are to implement a multiplayer game using everything we learned in this course.

2   Logistics

This project is group based. Make sure that your group is registered on blackboard. All submissions for this assignment are electronics. This project is worth 50% of the course grade.

3   Instructions

This project is split into three parts, a client which is to be implemented in an engine of your choice (suggested: Unity3D) and a server which is to be implemented in Python or your choice of game engine. The third part of this project, is the logistics of hosting, scaling, and maintaining the services and server.

 

4    Deliverables

Milestone 1:

  • Repository of the proof-of-concept (PoC)

  • Link to a video of the

  • Outline document detailing the plan for a multiplayer

Milestone 2:

  • Repository of the final game

  • Repository of the final game

  • Repository of the final services

  • Link to a trailer

 

Milestone #1

 

Part 1: Plan

You need to write an outline document that describes the following:

  • The game genre

  • Description of the gameplay

  • Description of the multiplayer aspect of the gameplay

  • Message flow diagrams (similar to W04 slides 17, 18, 19)

 

Part 2: Prototype

Create a single-player version prototype of your planned game. The game should have potential for a multiplayer version. As a minimum the final game should include the following:

  • User registration

  • User login

  • User profiles

  • User progression (levels, )

  • Matchmaking

  • Actual multiplayer gameplay

  • (Optional) In-game communication

The following are examples of the types of games that are expected, however, feel free to create your own.

  • A turn-based multiplayer game:

    • Pokemon battle game

    • Chess

    • Tic-Tac-Toe

    • Hearthstone

  • Real-Time Strategy multiplayer:

    • Warcraft III

    • Starcraft

 

  • Red alert (command & conquer)

  • City building

  • Real-time Shooter multiplayer:

    • Call of Duty

    • Counter Strike

    • Unity Multiplayer tanks

Part 3: Showoff!

The submission day for milestone #1 is February the 17th. Make sure to book a presentation timeslot for your team through this link: https:// calendly.com/galal-hassan/presentation-slot

On presentation day, you will need to show off the PoC of your game. There are no requirements for the presentation other than showing off what you have.

You also need to prepare a video of the game and submit that video on blackboard. There are no requirements for the video other than showing your PoC.

Milestone #2

Part 1: Build

You need to build on your prototype from milestone 1. As a minimum your game should include the following:

  • User registration

  • User login

  • User profiles

  • User progression (levels, )

  • Matchmaking

  • Actual multiplayer gameplay

  • (Optional) In-game communication

 

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