logo Use CA10RAM to get 10%* Discount.
Order Nowlogo
(5/5)

Write a function called drawRect that takes two input parameters the length and height  of a rectangle.

INSTRUCTIONS TO CANDIDATES
ANSWER ALL QUESTIONS

1 Drawing a Rectangle

Task 1 (1 pt) Write a function called drawRect that takes two input parameters (look at  class slides for lecture 2 to see how to pass  arguments to functions):  the length and height  of a rectangle. The function should then use the turtle commands to create a rectangle with the dimensions according to the values passed in.

2   Drawing Numbers

Task 2 (10 pts) In this task, you will write several functions that will draw di erent num- bers. Here are a list of functions that you should write - for each function the pensize should be 3 and the height of the digit should be 24 units.

  • Write a function called  drawOne that uses the turtle library to draw the number

  • Write a function called drawTwo that uses the turtle library to draw the number

  • Write a function called drawThree that uses the turtle library to draw the number

  • Write a function called drawSix that uses the turtle library to draw the number

  • Write a function called drawNine that uses the turtle library to draw the number

3  What time is it?

Task 3 (6 pts) In this task, you will  use  the  functions  you  de ned  in  task  2  to  create  a clock face. This function should be called drawClock.  Your  output should look  similar to the  one given in gure 1.

Figure 1: Image of a clock face drawn using Turtle library

4  Clock Tower

Task 4 (6 pts) Write a function called drawClockTower that uses the functions in tasks 1 and 3 to draw a clock tower as shown in gure

Figure 2: Image of a clock tower drawn using Turtle library

(5/5)
Attachments:

Related Questions

. Introgramming & Unix Fall 2018, CRN 44882, Oakland University Homework Assignment 6 - Using Arrays and Functions in C

DescriptionIn this final assignment, the students will demonstrate their ability to apply two ma

. The standard path finding involves finding the (shortest) path from an origin to a destination, typically on a map. This is an

Path finding involves finding a path from A to B. Typically we want the path to have certain properties,such as being the shortest or to avoid going t

. Develop a program to emulate a purchase transaction at a retail store. This program will have two classes, a LineItem class and a Transaction class. The LineItem class will represent an individual

Develop a program to emulate a purchase transaction at a retail store. Thisprogram will have two classes, a LineItem class and a Transaction class. Th

. SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

. Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

Ask This Question To Be Solved By Our ExpertsGet A+ Grade Solution Guaranteed

expert
Um e HaniScience

970 Answers

Hire Me
expert
Muhammad Ali HaiderFinance

718 Answers

Hire Me
expert
Husnain SaeedComputer science

951 Answers

Hire Me
expert
Atharva PatilComputer science

805 Answers

Hire Me