1 Drawing a Rectangle
Task 1 (1 pt) Write a function called drawRect that takes two input parameters (look at class slides for lecture 2 to see how to pass arguments to functions): the length and height of a rectangle. The function should then use the turtle commands to create a rectangle with the dimensions according to the values passed in.
2 Drawing Numbers
Task 2 (10 pts) In this task, you will write several functions that will draw di erent num- bers. Here are a list of functions that you should write - for each function the pensize should be 3 and the height of the digit should be 24 units.
Write a function called drawOne that uses the turtle library to draw the number
Write a function called drawTwo that uses the turtle library to draw the number
Write a function called drawThree that uses the turtle library to draw the number
Write a function called drawSix that uses the turtle library to draw the number
Write a function called drawNine that uses the turtle library to draw the number
3 What time is it?
Task 3 (6 pts) In this task, you will use the functions you de ned in task 2 to create a clock face. This function should be called drawClock. Your output should look similar to the one given in gure 1.
Figure 1: Image of a clock face drawn using Turtle library
4 Clock Tower
Task 4 (6 pts) Write a function called drawClockTower that uses the functions in tasks 1 and 3 to draw a clock tower as shown in gure
Figure 2: Image of a clock tower drawn using Turtle library
DescriptionIn this final assignment, the students will demonstrate their ability to apply two ma
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1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of
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