logo Use CA10RAM to get 10%* Discount.
Order Nowlogo
(5/5)

This assignment will be presented in class in front of your peers.

INSTRUCTIONS TO CANDIDATES
ANSWER ALL QUESTIONS

Assignment Title: Validation

Due Date: Week 11 at the beginning of class

Worth: 30 %

Learning Outcomes/Description

As we end the Design Thinking process, our final stage is User Testing, otherwise known as Design Validation. In this assignment we will employ the lessons learned throughout the entire course, but now prepare a user testing script and conduct a user test with a prototype.

Materials Required

Pen & Paper, Design Software, Internet

Detailed Instructions

Design validation may be one of our most important tools when it comes to designing for users. How will we know our design assumptions are correct without proper testing with the users that will be interacting with our product?

In this final assignment you will use the entire design thinking process and design a user interface for a car’s dashboard- specifically it’s center console. It will include:

- Home screen

- Music: radio

- Music: Spotify/iTunes

- Map / directions

- Settings

- Any other screens uncovered during your user research

In addition, you will test your prototype with at least 3 users (online or offline). After your testing is concluded, you will compile your findings and systemize user feedback into revisions for your prototype. Explain your design choices based on your user feedback.

Keep in mind, that when it comes to automobiles, one size does not fit all, and nor should its car’s interior design. Identify your users and design your dashboard for them!

 This assignment will be presented in class in front of your peers. Your presentation should include:

- user research

- user persona

- ideation notes

- lo-fi prototype

- testing script

- revised protype based on feedback

 

(5/5)
Attachments:

Related Questions

. Introgramming & Unix Fall 2018, CRN 44882, Oakland University Homework Assignment 6 - Using Arrays and Functions in C

DescriptionIn this final assignment, the students will demonstrate their ability to apply two ma

. The standard path finding involves finding the (shortest) path from an origin to a destination, typically on a map. This is an

Path finding involves finding a path from A to B. Typically we want the path to have certain properties,such as being the shortest or to avoid going t

. Develop a program to emulate a purchase transaction at a retail store. This program will have two classes, a LineItem class and a Transaction class. The LineItem class will represent an individual

Develop a program to emulate a purchase transaction at a retail store. Thisprogram will have two classes, a LineItem class and a Transaction class. Th

. SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

. Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

Ask This Question To Be Solved By Our ExpertsGet A+ Grade Solution Guaranteed

expert
Um e HaniScience

667 Answers

Hire Me
expert
Muhammad Ali HaiderFinance

504 Answers

Hire Me
expert
Husnain SaeedComputer science

702 Answers

Hire Me
expert
Atharva PatilComputer science

652 Answers

Hire Me

Get Free Quote!

274 Experts Online