(5/5)

# Remember the slogan Squidward, people order our patties

INSTRUCTIONS TO CANDIDATES

Description

Remember the slogan Squidward, people order our patties. For today’s training program squidward, Mr. Krabs decided to buy the state of the art ordering system, so now you can work the grill. This automated system still preserves the essence of squidward, because we all know how customer friendly squidward can be. The automated ordering system needs to be able to look up menu items quickly, using a hash table.

template   <class   t1 ,   class   t2 > class    hash Map

{

public:  hash Map ();

t2 & operator []( t1 ); private :

void    resize ( int);

int    hash Function ( std :: string );

struct    keyVal

{

t1  key; t2   value ;

};

static    const    int    MAX_COLLISIONS   =   5; int    filled Entries ;

std :: vector <   std :: list <keyVal >   >   table ;

};

Each member contains/performs the following

struct keyVal - maintains an entry in the hash table

std::vector< std::list<keyVal> > table - hash table, an array of linked lists (each linked list is sorted by keys), each linked list contains no more than MAX_COLLISIONS amount of elements

int filledEntries - keeps track of the amount of linked lists in table are full (have MAX_COLLISIONS

amount of nodes)

static const int  MAX_COLLISIONS - the max amount of nodes that can be stored in each linked list in the table vector

hashMap<t1, t2>::hashMap() - constructor that sets filledEntries =  0 and sets the table size

table.resize(5)

t2& hashMap<t1, t2>::operator[](t1 key) - implements the insert/find bracket operator (finds/in- serts a node with the parameter key), the steps you follow are:

1. If the load factor is 20% or more (load factor is filledEntires /  table.size()), then

resize(table.size())

2. int i = hashFunction(key) % table.size()

3. auto it = table[i].begin() sets an iterator to point to the first node of the appropriate linked list

4. If a node with a matching key is found, then return this node’s value field

5. If a node with a matching key is not found and the linked list is not maxed out (the amount of nodes is less than MAX_COLLISIONS), insert a new entry into the correct spot of the linked list to preserve the sorted order (do not actually sort the entire list, just insert the element into the correct sorted spot),; set this node’s value field with t2(), if this insert causes this linked list to be maxed out, increment the filledEntries by 1; then return this new node’s value field

6. If the key does not exist and the linked list is maxed out, increment i = (i + 1)  % table.size()

and then go to step 2

int hashMap<t1, t2>::hashFunction(std::string key) - returns an integer using the hash object, the function contains

std :: hash <std :: string >   result; return    result( key );

void hashMap<t1, t2>::resize(int amount) - resizes the table by the parameter amount, this re- quires a re-map, only re-map the elements whose value fields do not contain t2() (this could happen when in main, a few failed searches occur but an actual new entry was created)

Main

In main you need to declare the following struct

{

menu Type ()   :   price (0),   quantity (0.0)

{}

menu Type ( double   p,   int   q)   :   price ( p),   quantity ( q)

{}

// operator    used   in   the    hash Map :: resize ( int)   function

// that   is   used   to    determine   if   a   node ’s   value   is   not

// an   empty    entry

bool    operator !=( const    menu Type &   m)

{

return    quantity   !=   m. quantity   &&   price   !=   m. price ;

}

int    quantity ; double    price ;

};

And using this struct, you define the following hashMap

1. Prompt the user for an input file and open an std::ifstream infile variable

2. Create a std::vector<std::string> itemNames to store the item names in the same order they were read in (this is so we all get the same output for code grade)

3. Read each line (each line contains an item name, its price, and its quantity) and insert the item name into the itemNames vector and insert the element into the krustyKrabMenu hash table (you map the item name to menuType object that contains the item’s price and quantity amount)

4. Output the menu (only output the elements that are in stock i.e. the quantity of the item is above 0)

5. Prompt the user with the comforting message "Are you going to order today, sir? "

6. If the item name read in is not found or it’s quantity is 0, then output the message "We serve  food  here,  sir"

and go back to step 5, otherwise go to the next step

7. Output "Great, excellent choice" and then output "How many? " and then read in a quantity amount

8. If the quantity of the item is less than the quantity read, output "Try again: " and re-read the quantity, if the quantity is valid, go to the next step

9. Output "Well  done,  took  you  long  enough"

10. Subtract the quantity entered from the quantity from the item and update a running cost

11. If no items are left, output "Looks  like  you  ordered  everything  on  the  menu,  you  know  what  that  means"

then go to step 13

12. Prompt the user using the message "Will this complete  your  order?  ", if an upper or lower case N is entered go to step 4, else go to the next step

13. Output "Your order comes out to \$" and then the order amount, then finalize the program with another passive aggressive Squidward message "Have a great day...barnacle head"

(5/5)

## Related Questions

##### . Introgramming & Unix Fall 2018, CRN 44882, Oakland University Homework Assignment 6 - Using Arrays and Functions in C

DescriptionIn this final assignment, the students will demonstrate their ability to apply two ma

##### . The standard path finding involves finding the (shortest) path from an origin to a destination, typically on a map. This is an

Path finding involves finding a path from A to B. Typically we want the path to have certain properties,such as being the shortest or to avoid going t

##### . Develop a program to emulate a purchase transaction at a retail store. This program will have two classes, a LineItem class and a Transaction class. The LineItem class will represent an individual

Develop a program to emulate a purchase transaction at a retail store. Thisprogram will have two classes, a LineItem class and a Transaction class. Th

##### . SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

##### . Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

Hire Me

Hire Me