Work must be submitted in groups of two or three, with only a single hand-in containing both solo and collaborative work that should be submitted with a group cover sheet showing both student IDs.
The second part of the assignment is to develop argument passing and system calls for the educational Pinto OS. Pinto OS was developed at Stanford University to enable students to experience many of the features of a real OS, without some of the complexities of an operating system such as Linux or MS Windows.
You must submit:
Architecture design document, detailing your design and how you implemented
Documented source code. All changes and additions to the source code must be documented.
Currently, process_execute() does not support passing arguments to new processes. Implement this functionality, by extending process_execute() so that instead of simply taking a program file name as its argument, it divides it into words at spaces. The first word is the program name, the second word is the first argument, and so on. That is, process_execute("grep foo bar") should run grep passing two arguments foo and bar.
Within command line, multiple spaces are equivalent to a single space, so that process_execute("grep foo bar") is equivalent to our original example. You can impose a reasonable limit on the length of the command line arguments. For example, you could limit the arguments to those that will fit in a single page (4 kB). (Do not base your limit on the maximum 128 byte command-line arguments that the pintos utility can pass to the kernel.)
You can parse argument strings any way you like. If you're lost, look at strtok_r(), prototyped in lib/string.h and implemented with thorough comments in lib/string.c. You can find more about it by looking at the man page (runman strtok_r at the prompt)
Implement the system call handler in userprog/syscall.c. The skeleton implementation we provide "handles" system calls by terminating the process. It will need to retrieve the system call number, then any system call arguments, and carry out appropriate actions.
The more system calls you implement the more marks will be opened up. Note, that some are much harder than others and so you might what to choose and order of implementation!
Marks will be assigned in alignment to how hard they are to implement.
Implement the following system calls. The prototypes listed are those seen by a user program that includes lib/user/syscall.h. (This header, and all others in lib/user, are for use by user programs only.) System call numbers for each system call are defined in lib/syscall-nr.h:
System Call: void halt (void) Terminates Pintos by calling shutdown_power_off() (declared in threads/init.h). This should be seldom used, because you lose some information about possible deadlock situations,
System Call: void exit (int status) Terminates the current user program,
returning status to the kernel. If the process's parent waits for it (see below), this is the status that will be returned. Conventionally, a status of 0 indicates success and nonzero values indicate errors.
System Call: pid_t exec (const char *cmd_line) Runs the executable whose name is given in cmd_line, passing any given arguments, and returns the new process's program id (pid). Must return pid -1, which otherwise should not be a valid pid, if the program cannot load or run for any reason. Thus, the parent process cannot return from the exec until it knows whether the child process successfully loaded its executable. You must use appropriate synchronization to ensure
System Call: int wait (pid_t pid) Waits for a child process pid and retrieves the child's exit
If pid is still alive, waits until it terminates. Then, returns the status that pid passed
to exit. If pid did not call exit(), but was terminated by the kernel (e.g. killed due to an exception), wait(pid) must return -1. It is perfectly legal for a parent process to wait for child processes that have already terminated by the time the parent calls wait, but the kernel must still allow the parent to retrieve its child's exit status, or learn that the child was terminated by the kernel.
wait must fail and return -1 immediately if any of the following conditions is true:
pid does not refer to a direct child of the calling process. pid is a direct child of the calling process if and only if the calling process received pid as a return value from a successful call to exec. Note that children are not inherited: if A spawns child B and B spawns child process C, then A cannot wait for C, even if B is dead. A call to wait(C) by process A must fail. Similarly, orphaned processes are not assigned to a new parent if their parent process exits before they
The process that calls wait has already called wait on pid. That is, a process may wait for any given child at most
Processes may spawn any number of children, wait for them in any order, and may even exit without having waited for some or all of their children. Your design should consider all the ways in which waits can occur. All of a process's resources, including its struct thread, must be freed whether its parent ever waits for it or not, and regardless of whether the child exits before or after its parent.
You must ensure that Pintos does not terminate until the initial process exits. The supplied Pintos code tries to do this by calling process_wait() (in userprog/process.c) from main() (in threads/init.c). We suggest that you implement process_wait() according to the comment at the top of the function and then implement the wait system call in terms of process_wait().
Implementing this system call requires considerably more work than any of the rest.
System Call: bool create (const char *file, unsigned initial_size) Creates a new file called file initially initial_size bytes in size. Returns true if successful, false otherwise. Creating a new file does not open it: opening the new file is a separate operation which would require an open system
System Call: bool remove (const char *file) Deletes the file called file. Returns true if successful, false otherwise. A file may be removed regardless of whether it is open or closed, and removing an open file does not close it.
System Call: int open (const char *file) Opens the file called file. Returns a nonnegative integer handle called a "file descriptor" (fd), or -1 if the file could not be opened.
File descriptors numbered 0 and 1 are reserved for the console: fd 0 (STDIN_FILENO) is standard input, fd 1 (STDOUT_FILENO) is standard output. The open system call will never return either of these file descriptors, which are valid as system call arguments only as explicitly described below.
Each process has an independent set of file descriptors. File descriptors are not inherited by child processes.
When a single file is opened more than once, whether by a single process or different processes, each open returns a new file descriptor. Different file descriptors for a single file are closed independently in separate calls to close and they do not share a file position.
System Call: int filesize (int fd) Returns the size, in bytes, of the file open as fd.
System Call: int read (int fd, void *buffer, unsigned size) Reads size bytes from the file open as fd into buffer. Returns the number of bytes actually read (0 at end of file), or -1 if the file could not be read (due to a condition other than end of file). Fd 0 reads from the keyboard using input_getc().
System Call: int write (int fd, const void *buffer, unsigned size) Writes size bytes from buffer to the open file fd. Returns the number of bytes actually written
DescriptionIn this final assignment, the students will demonstrate their ability to apply two majorconstructs of the C programming language – Fu
Path finding involves finding a path from A to B. Typically we want the path to have certain properties,such as being the shortest or to avoid going t
Develop a program to emulate a purchase transaction at a retail store. Thisprogram will have two classes, a LineItem class and a Transaction class. Th
1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of
1 Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of