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Form groups of strictly two members. If you are having trouble finding a partner, post on Piazza.

INSTRUCTIONS TO CANDIDATES
ANSWER ALL QUESTIONS

Final Project: A Game of UNO

1 Administrative Details - Read Twice

1.1 Groups

Form groups of strictly two members. If you are having trouble finding a partner, post on Piazza.

1.3 Academic Integrity Policy

Each group is expected to submit their own code. You may ask other groups for advice, and in general discuss the project, but you should WRITE YOUR OWN CODE. If any part of the code submitted by different students is identical,  ALL involved parties will receive zero credit on the entire project.  This policy will be very aggressively enforced. ALL submitted code will be checked with a similarity detection tool.

1.4 Suggestions

Read the project carefully to understand all aspects.

Spend time designing your code and use modular programming. Create all the function prototypes and describe what they do before developing your code. Create pseudocode of your program flow.

Determine test cases for your functions and your overall code to ensure proper functionality.

Try to reuse functions from the lectures. The node addition and node deletion functions are particularly useful.

Write well-documented code.

 2 A Game of UNO

You are to develop an interactive game of UNO between two players. The gameplay for UNO is described at https://www.unorules.com/. Your program should operate as follows.

 

2.1 Setup

1. UNO cards are represented as variables of the following type:

 

typedef struct card_s { char color[7];

int value;

char action[15]; struct card_s *pt;

} card;

 

You are allowed to add attributes to this definition, but not to remove any. You can also represent colors by using card suits. Red:  hearts;  Yellow:  diamonds;  Green:  clubs;  Blue:  spades.  The action field is used to denote the function of action cards.

2. The game is played using the following deck of cards1.

 

 

 

Figure 1: The deck of UNO cards.

 

The following action cards are included:

 

Reverse – Reverses the order of play.

Skip – When a player places this card, the next player has to skip their turn. If turned up at the beginning, the first player loses his/her turn.

Draw Two – When a person places this card, the next player will have to pick up two cards and forfeit his/her turn, unless the person also plays a draw two card, in which case the next player has to pick up four cards, etc...

1by Dmitry Fomin https://commons.wikimedia.org/w/index.php?curid=29517498.

 

Wild – This card represents all four colors, and can be placed on any card. The player has to state which color it will represent for the next player. It can be played regardless of whether another card is available.

Wild Draw Four – This acts just like the wild card except that the next player also has to draw four cards as well as forfeit his/her turn. With this card, you must have no other alternative cards to play that matches the color of the card previously played. If you play this card illegally, you may be challenged by the other player to show your hand to him/her. If guilty, you need to draw 4 cards. If not, the challenger needs to draw 6 cards instead.

 

3. At the beginning, the user can choose to shuffle the deck or load a predefined sequence of cards from a file (for testing).

4. The deck must be implemented by an array of 108 cards.

5. Each player’s hand must be implemented by a dynamic list of cards. The list is initially populated with the cards dealt to each player. The card drawn (played) by each player is added to (deleted from) the respective list.

6. The discard pile is implemented by using the free space in the deck array of 108 cards. The deck is reshuffled if it is exhausted and the game has not ended. Only the top card of the discard pile is shown on screen during the game.

 

2.2 GamePlay

The gameplay and scoring process are described at https://www.unorules.com/.

 

2.3 Optional Features for Extra Credit

1. Automate one of the players. Modify  your  code  to  implement  one  of  the  players  automatically and play according to a strategy of your choice.

2. Players 2–10. Allow the game to be played by any number of players from 2–10.

3. Game Variations. Implement the following game variations.

 

(a) Progressive Uno. If a draw card is played, and the following player has the same card, they can play that card and “stack” the penalty, which adds to the current penalty and passes it to the following player.

(b) Seven-O.: When a certain card is played, the player is able to trade hands with another player or with all players. For example, the person who played the 7 card is able to switch all of their cards with another player; the player who played the 0 card is able to make every player exchange all their cards to the next player.

 

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