Earn Higher Grades With Instant Assignment Help.Ask Question!

Java Programming
(5/5)

For this project, you will develop a Java program that will act as an RPN reverse polish notation calculator

INSTRUCTIONS TO CANDIDATES
ANSWER ALL QUESTIONS

PRELIMINARIES:

You need to learn about top-down design and Stacks to do this assignment properly.

THE ASSIGNMENT:

For this project, you will develop a Java program that will act as an RPN (reverse polish notation) calculator. To do this, you will have to use the stack class (stack of integers), together with a driver program which can handle the operations:

  • + add the top two items
  • * multiply the top two items
  • - subtract the top item from the next item
  • / integer divide the second item by the top item
  • % find the integer remainder when dividing the second item by the top item
  • m unary minus -- negate the top item
  • r exchange the top two items
  • d duplicate top item on stack
  • p print (to the screen) the top item
  • n print and remove the top item
  • f print all the contents of the stack (leaving it intact)
  • c clear the stack
  • q quit
  • h (or ?) print a help message

There is a (similar) standard RPN calculator called 'dc' (desk calculator) on almost all UNIX systems.

INPUT:

Your program will have keyboard input from the user of the program.

Example: (note: @ stands for typing a return)

 

   h @

   p  print top

   n  print top and remove

   d  duplicate top

   r  exchange top two items

   f  print contents of stack

   c  clear stack

   +  add

   -  subtract

   *  multiply

   /  integer divide

   %  integer remainder

   m  unary minus

   q  quit

   h,?  this help

  

   33 44 p @

   44

   f @

     33 44 #

   r f @

     44 33 #

   r @

   n @

   44

   d @

   f @

     33  33 #

   + p @

   66

   21 * p @

   1386

   11 + p @

   1397

   17 / p @

   82

   8 % p @

   2

   m p @

   -2

   f @

     -2 #

   c @

   f @

    #

   q @

OUTPUT:

The program must write all its output to standard output (the default standard output is the screen).

 

WHAT TO TURN IN:

You will turn in two e-mail messages. Please follow these rules:

  • Always send me e-mail as plain text in the main message body.
  • Attach any Project files.
  • Always use the exact subject line I specify for each message. (I often get hundreds of e-mail messages in a week. The subject line allows me to find, filter and sort messages.) You will lose a significant number of points on the assignment if you use the wrong subject line.
  • Always send yourself a copy of each e-mail message you send to me, and check immediately to see if you receive the message intact. You are responsible for sending e-mail correctly.

Here is the list of things you have to turn in:

  1. At the start of class on the first due date email the following items:
    • A Flow Chart diagram of a High Level Solution for the problem.
    • A Skeletal Outline of the solution with adequate Comments.

Make sure all content is plainly readable and properly formatted.
Email your submission with the subject line: CS2500,prog3.1.

  1. Send the following item to me by e-mail before midnight on the second due date:

    Your final version of the source code, with subject line: CS2500,prog3.f.
Attachments:
(5/5)

Related Questions

CSI 1420 Introduction to C Programming & Unix Fall 2018, CRN 44882, Oakland University Homework Assignment 6 - Using Arrays and Functions in C

DescriptionIn this final assignment, the students will demonstrate their ability to apply two majorconstructs of the C programming language – Fu

The standard path finding involves finding the (shortest) path from an origin to a destination, typically on a map. This is an

Path finding involves finding a path from A to B. Typically we want the path to have certain properties,such as being the shortest or to avoid going t

Develop a program to emulate a purchase transaction at a retail store. This program will have two classes, a LineItem class and a Transaction class. The LineItem class will represent an individual

Develop a program to emulate a purchase transaction at a retail store. Thisprogram will have two classes, a LineItem class and a Transaction class. Th

SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

Ask This Assignment To Be Done By Our ExpertsGet A+ Grade Solution Guaranteed

expert
joyComputer science
(4/5)
12 Answers Hire Me
expert
Robert DLaw
(4.8/5)
952 Answers Hire Me
expert
Dr Samuel BarberaStatistics
(5/5)
534 Answers Hire Me
expert
Tutor For YouEconomics
(5/5)
585 Answers Hire Me