logo Use CA10RAM to get 10%* Discount.
Order Nowlogo
(5/5)

For the program that you will turn in, you will use the circuit that you made in lab 4 to broadcast a short message via Morse code on the LEDs.

INSTRUCTIONS TO CANDIDATES
ANSWER ALL QUESTIONS

Base Task: Simple Morse Code

For the program that you will turn in, you will use the circuit that you made in lab 4 to broadcast a short message via Morse code on the LEDs.

What is Morse code? Morse code is a method of transmitting text information as a series of on-off tones, lights, or clicks that can be directly understood by a skilled listener or observer without special equipment. (https://en.wikipedia. org/wiki/Morse_code).

Your base program will blink a 3 letter sequence in Morse code on the LEDs. You three letter sequence is the first three letters of your first name.

  • For expample, Charles Babbage’s code would be CHA.

If your first name is less than three characters, you should use the first 3 characters of your first name concatenated with your surname.

So that we can perceive the Morse code, we will use a unit length of 200 milliseconds (ms). This means the duration of a dot is 200 ms, and a dash is 600 ms.

Make sure that:

  1. Your program is called s.

  2. Your program writes the Morse code sequence to the PB0 pin of PORTB. This is the same set-up as in the other programs you wrote in Lab

  3. Your program will continually loop through the 3-letter

  4. Assume that there is no word break after your 3 letters, just repeat the 3-letter

 

For example, if your sequence was ABC, then your program would run as follows:

  1. Turn ON the LED for 200 ms for the first dot of the letter A

  2. Turn OFF the LED for 200 ms for the inter-part space of the letter A

  3. Turn ON the LED for 600 ms for the first dash of the letter A

  4. Turn OFF the LED for 600 ms for the inter-letter space between the letters A and B

  5. Turn ON the LED for 600 ms for the first dash of the letter B

  6. and so forth

  7. Until the last dot of letter C

  8. Turn OFF the LED for 600 ms for the final inter-letter

  9. Loop back to the beginning of the Morse code sequence

 

Challenge Task: Odd, Even, modulo 5

Extend your morse.s program as follows.

  • The morse code sequence should loop 50 times (1–50).

  • On odd iterations (1, 3, 5,.. , 49) your three characters should be displayed in their normal

    • g. ABC

  • On even iterations (2, 4, 6,... , 50) your three characters should be displayed in reverse

    • g. CBA

Using comments, you should explain how you have implemented the check of whether the iteration is even or odd. Once you have this behaviour working, you should again extend your program as follows.

On iterations that are divisible by 5 (5, 10, 15,.. , 50) your program should display a ’5’ after what would normally

be displayed on that iteration.

  • g. ABC5 or CBA5

Just for fun: LED blinking

Only attempt this challenge if you have completed the previous tasks. This section is worth no marks, but it is your chance to practice and show off your skills!

Once the morse code sequence has terminated, your LEDs should display a repeating pattern.

It is up to you to create a pattern for the LEDs. The more technically impressive the pattern the better!

For example, you could implement a ping-pong like pattern, where only a single LED is on at a time, and it appears to move back and forth across the LEDS.

  • 1000 → 0100 → 0010 → 0001 → 0010 → 0100 → 1000 → ...

(5/5)
Attachments:

Related Questions

. Introgramming & Unix Fall 2018, CRN 44882, Oakland University Homework Assignment 6 - Using Arrays and Functions in C

DescriptionIn this final assignment, the students will demonstrate their ability to apply two ma

. The standard path finding involves finding the (shortest) path from an origin to a destination, typically on a map. This is an

Path finding involves finding a path from A to B. Typically we want the path to have certain properties,such as being the shortest or to avoid going t

. Develop a program to emulate a purchase transaction at a retail store. This program will have two classes, a LineItem class and a Transaction class. The LineItem class will represent an individual

Develop a program to emulate a purchase transaction at a retail store. Thisprogram will have two classes, a LineItem class and a Transaction class. Th

. SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

. Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

Ask This Question To Be Solved By Our ExpertsGet A+ Grade Solution Guaranteed

expert
Um e HaniScience

517 Answers

Hire Me
expert
Muhammad Ali HaiderFinance

560 Answers

Hire Me
expert
Husnain SaeedComputer science

743 Answers

Hire Me
expert
Atharva PatilComputer science

915 Answers

Hire Me
June
January
February
March
April
May
June
July
August
September
October
November
December
2025
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
SunMonTueWedThuFriSat
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
1
2
3
4
5
00:00
00:30
01:00
01:30
02:00
02:30
03:00
03:30
04:00
04:30
05:00
05:30
06:00
06:30
07:00
07:30
08:00
08:30
09:00
09:30
10:00
10:30
11:00
11:30
12:00
12:30
13:00
13:30
14:00
14:30
15:00
15:30
16:00
16:30
17:00
17:30
18:00
18:30
19:00
19:30
20:00
20:30
21:00
21:30
22:00
22:30
23:00
23:30