logo Use CA10RAM to get 10%* Discount.
Order Nowlogo
(5/5)

Develop a piece of software that matches the task description.

INSTRUCTIONS TO CANDIDATES
ANSWER ALL QUESTIONS

Assignment 1 - Generative Artwork

Aims

Develop a piece of software that matches the task description.

Solve problems and design software solutions using a high-level programming language and a range of technologies, protocols, and algorithms.

Build a program with visual elements.

Manipulate visual elements within a processing program.

Description

Generative art refers to artwork that has been created with the use of an autonomous system – in general terms, this describes a non-human system that can independently determine features of an artwork that would otherwise require decisions made directly by a human artist. Generative art can take to form of physical installations or digital displays.

In this assignment, you are going to experiment and develop a simple piece of generative artwork. The starting point for this assignment is displayed below and the starter code can be downloaded here

 

 

 

 

This pattern is created by repeated drawing lines from the center point outwards at different angles (incremented at 0.3 degrees in this case). The color for each line is updated to a slightly different shade in each iteration and the length of each line is altered using a randomized value, giving the unique shape. As the program progresses, the start length of each line (before adding random noise) is reduced by 0.05 units in each iteration, producing a layered effect.

Sample image of the starting point

 

 

Task

You will use this program as a starting point to create your own piece of generative artwork. The specific details on how you implement these items are left to you (e.g. you are free to select your own colours and patterns in your final artwork).

Modify the colour behaviour to produce your own colour pattern:

 

Add additional counters to the code to control the additional colour channels. In the initial version, only one colour variable (color_val) is used to present a colour gradient across the blue channel. Modify the code to sweep through the red and green channels with separate counters.

Play with the range of the colour sweep – it currently runs from 0 to 255. Modifying this will adjust the colour range.

Add transparency to the strokes that are drawn by investigating the use of the

alpha parameter on the stroke function.

Modify the shape of the pattern:

The ang_value, radius, and radius_noise control the shape produced. Play around with these values to see the effect they have on the resulting shape.

Do something special:

Implement one additional feature to make your artwork unique. This feature can take any form you want but must add to or modify the visual elements of the program in some way.

Ideas could include:

Background effects and colours.

Reactive effects that change elements based on mouse or keyboard input.

Multiple ‘flowers’ randomly drawn on the canvas.

 

You should explain your additional feature in your video reflection (See below) and summarise this in the heading documentation block within your code.

 

 

(5/5)
Attachments:

Related Questions

. Introgramming & Unix Fall 2018, CRN 44882, Oakland University Homework Assignment 6 - Using Arrays and Functions in C

DescriptionIn this final assignment, the students will demonstrate their ability to apply two ma

. The standard path finding involves finding the (shortest) path from an origin to a destination, typically on a map. This is an

Path finding involves finding a path from A to B. Typically we want the path to have certain properties,such as being the shortest or to avoid going t

. Develop a program to emulate a purchase transaction at a retail store. This program will have two classes, a LineItem class and a Transaction class. The LineItem class will represent an individual

Develop a program to emulate a purchase transaction at a retail store. Thisprogram will have two classes, a LineItem class and a Transaction class. Th

. SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

. Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:

1 Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

Ask This Question To Be Solved By Our ExpertsGet A+ Grade Solution Guaranteed

expert
Um e HaniScience

803 Answers

Hire Me
expert
Muhammad Ali HaiderFinance

751 Answers

Hire Me
expert
Husnain SaeedComputer science

998 Answers

Hire Me
expert
Atharva PatilComputer science

621 Answers

Hire Me
June
January
February
March
April
May
June
July
August
September
October
November
December
2025
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
SunMonTueWedThuFriSat
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
1
2
3
4
5
00:00
00:30
01:00
01:30
02:00
02:30
03:00
03:30
04:00
04:30
05:00
05:30
06:00
06:30
07:00
07:30
08:00
08:30
09:00
09:30
10:00
10:30
11:00
11:30
12:00
12:30
13:00
13:30
14:00
14:30
15:00
15:30
16:00
16:30
17:00
17:30
18:00
18:30
19:00
19:30
20:00
20:30
21:00
21:30
22:00
22:30
23:00
23:30