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Complete Part 1 UML methods. The brick must be randomly generated and fall to the bottom of the well at which point it will disappear and a new brick appear at the time of the well.

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I would like the full java code for part of coding the tetris game in java.

Specific requirements and what the code should achieve is explained in the file attached below. I prefer code that can run in NetBeans as my IDE.

 

Progression of Assignments that will result in a complete Tetris game.

The full Tetris game project will be done in for parts . The general functionality that will be due in each part is discussed in

detail in each chapter of this manual. This is outlined below.

Introduction Lab: Create all of the classes in the UML with

empty methods where not needed to create the display of the

well (see next section). For this part, all un-implemented

methods will have no parameter lists and return void. This

will be adjusted as methods are implemented.

Part 1: Complete Part 1 UML methods. The brick must be randomly generated and fall to the bottom of the well at which

point it will disappear and a new brick appear at the time of

the well. All methods list in part 1 UML must be implemented.

Part 2: Add key listeners that allow the user to move move

the falling brick left and right as well as rotate it. boundary

checking as well as color checking must be implemented.

When the brick has fallen as far as it can without covering

any other colored segment in the well, its shape must be transferred to the well. Two additional keys must also be complete:

- A “new game” option must be available from hit the key ‘n’.

Game

- The animation must pause with the space bar is hit

 

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