Assignment #2 Instructions: BMP
Through this programming assignment, the
students will learn to do the following:
1. Learn to read and write binary files.
2. Gain more experience with using pointers.
3. Gain more experience with dynamic memory allocation and deallocation.
In this assignment, you are asked to manipulate an image from a 24-bit uncompressed bmp file. (The format of bmp files is given in jpj/en.wikipedia.org/wiki/BMP_tLejormat).
To help with reading and writing the image file, you are given library functions and an example that deal with the bmp file (in a zip file).
In the example, the image is flipped horizontally. You are asked to implement some additional functions including the verticalflipO, enlarge() and rotate() functions: the first flips the image
DescriptionIn this final assignment, the students will demonstrate their ability to apply two ma
Path finding involves finding a path from A to B. Typically we want the path to have certain properties,such as being the shortest or to avoid going t
Develop a program to emulate a purchase transaction at a retail store. Thisprogram will have two classes, a LineItem class and a Transaction class. Th
1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of
1 Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of