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Assignment Twelve – Expected Program Output and Behavior for Running the Flutteroid Farm Simulation

INSTRUCTIONS TO CANDIDATES
ANSWER ALL QUESTIONS

P. 1

Assignment Twelve – Expected Program Output and Behavior for Running the Flutteroid Farm Simulation

Welcome to the Flutteroid Farm Program 1.0!

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1 - 9): 1

-=: Zebestation Farm Flutteroids - Ascending: (0) :=-

-------------------------------------------------------

 The Farm Has No Flutteroids

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1 - 9): 2

-=: Zebestation Farm Flutteroids - Descending: (0) :=-

-------------------------------------------------------

 The Farm Has No Flutteroids

P.

2

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1

- 9): 3

-=: Zebestation Farm Flutteroids

- Structure: (0) :=

-

-------------------------------------------------------

 The Farm Has No Flutteroids

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1

- 9): 4

-=: Escaped Flutteroids (0) :=

-

----------------------------------------

 Currently No Escaped Flutteroids

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

P. 3

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1 - 9): 6

Enter number of time units to upadate the farm: 3

Updating Farm Status By One Time Unit (Total Time: 1):

 Farm has no flutteroids. No work to be done.

Updating Farm Status By One Time Unit (Total Time: 2):

 Farm has no flutteroids. No work to be done.

Updating Farm Status By One Time Unit (Total Time: 3):

 Farm has no flutteroids. No work to be done.

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1 - 9): 7

Enter a flutteroid name to locate: CLAP-TR4P

Flutteroid "CLAP-TR4P" could not be located on the farm.

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

P.

4

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1

- 9): 5

Enter the number of flutteroids to start with: 10

 Added to Farm: {JYKE

-7300: (

-38, 24)}

 Added to Farm: {MUIA

-4867: (66,

-6)}

 Added to Farm: {NEEP

-1658: (99, 78)}

 Added to Farm: {BETA

-5992: (

-16, 52)}

 Added to Farm: {WOUZ

-7834: (

-29, 65)}

 Added to Farm: {ALPA

-1734: (

-24,

-30)}

 Added to Farm: {BOVU

-3251: (

-25, 26)}

 Added to Farm: {NUZI

-9877: (0,

-26)}

 Added to Farm: {IOTA

-3468: (93,

-14)}

 Added to Farm: {EPHI

-6421: (62,

-18)}

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1

- 9): 1

-=: Zebestation Farm Flutteroids

- Ascending: (10) :=

-

-------------------------------------------------------

 {ALPA

-1734: (

-24,

-30)}

 {BETA

-5992: (

-16, 52)}

 {BOVU

-3251: (

-25, 26)}

 {EPHI

-6421: (62,

-18)}

 {IOTA

-3468: (93,

-14)}

P.

5

 {JYKE

-7300: (

-38, 24)}

 {MUIA

-4867: (66,

-6)}

 {NEEP

-1658: (99, 78)}

 {NUZI

-9877: (0,

-26)}

 {WOUZ

-7834: (

-29, 65)}

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1

- 9): 2

-=: Zebestation Farm Flutteroids

- Descending: (10) :=

-

-------------------------------------------------------

 {WOUZ

-7834: (

-29, 65)}

 {NUZI

-9877: (0,

-26)}

 {NEEP

-1658: (99, 78)}

 {MUIA

-4867: (66,

-6)}

 {JYKE

-7300: (

-38, 24)}

 {IOTA

-3468: (93,

-14)}

 {EPHI

-6421: (62,

-18)}

 {BOVU

-3251: (

-25, 26)}

 {BETA

-5992: (

-16, 52)}

 {ALPA

-1734: (

-24,

-30)}

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

P.

6

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1

- 9): 3

-=: Zebestation Farm Flutteroids

- Structure: (10) :=

-

-------------------------------------------------------

 ROOT {JYKE

-7300: (

-38, 24)}

LEFT {BETA

-5992: (

-16, 52)}

LEFT {ALPA

-1734: (

-24,

-30)}

LEFT null

RIGHT null

RIGHT {BOVU

-3251: (

-25, 26)}

LEFT null

RIGHT {IOTA

-3468: (93,

-14)}

LEFT {EPHI

-6421: (62,

-18)}

LEFT null

RIGHT null

RIGHT null

RIGHT {MUIA

-4867: (66,

-6)}

LEFT null

RIGHT {NEEP

-1658: (99, 78)}

LEFT null

RIGHT {WOUZ

-7834: (

-29, 65)}

LEFT {NUZI

-9877: (0,

-26)}

LEFT null

RIGHT null

RIGHT null

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture

)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1 - 9): 7 

P. 7

Enter a flutteroid name to locate: MUIA-4867

Flutteroid Located:

-=: Flutteroid Info :=-

--------------------------

 Name ID: MUIA-4867

 Location: (66, -6)

 Movement: 9

 Escapes: 0

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1 - 9): 6

Enter number of time units to upadate the farm: 10

Updating Farm Status By One Time Unit (Total Time: 1):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 2):

 WARNING: {NEEP-1658: (104, 74)} Has Escaped!! Will take 8 time units to capture.

 SAM UPDATE: The spice must flow!! Sam is now hunting the escaped flutteroids.

 SAM UPDATE: Getting closer to capturing {NEEP-1658: (104, 74)} with 7 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 3):

 SAM UPDATE: Getting closer to capturing {NEEP-1658: (104, 74)} with 6 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 4):

 SAM UPDATE: Getting closer to capturing {NEEP-1658: (104, 74)} with 5 time units remaining.

P. 8

Updating Farm Status By One Time Unit (Total Time: 5):

 SAM UPDATE: Getting closer to capturing {NEEP-1658: (104, 74)} with 4 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 6):

 WARNING: {IOTA-3468: (104, -35)} Has Escaped!! Will take 6 time units to capture.

 SAM UPDATE: Getting closer to capturing {NEEP-1658: (104, 74)} with 3 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 7):

 SAM UPDATE: Getting closer to capturing {NEEP-1658: (104, 74)} with 2 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 8):

 SAM UPDATE: Getting closer to capturing {NEEP-1658: (104, 74)} with 1 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 9):

 CAPTURE: Flutteroid {NEEP-1658: (104, 74)} has been captured and returned to the farm!

Updating Farm Status By One Time Unit (Total Time: 10):

 SAM UPDATE: Getting closer to capturing {IOTA-3468: (104, -35)} with 5 time units remaining.

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1 - 9): 1

-=: Zebestation Farm Flutteroids - Ascending: (9) :=-

-------------------------------------------------------

 {ALPA-1734: (-33, -15)}

 {BETA-5992: (-14, 54)}

 {BOVU-3251: (-25, 26)}

 {EPHI-6421: (54, -29)}

 {JYKE-7300: (-38, 23)}

 {MUIA-4867: (77, -3)}

 {NEEP-1658: (3, -4)}

P. 9

 {NUZI-9877: (-8, -31)}

 {WOUZ-7834: (-25, 69)}

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1 - 9): 7

Enter a flutteroid name to locate: IOTA-3468

Flutteroid "IOTA-3468" could not be located on the farm.

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1 - 9): 4

-=: Escaped Flutteroids (1) :=-

----------------------------------------

 {{IOTA-3468: (104, -35)} CTime: 5}

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

P. 10

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1 - 9): 6

Enter number of time units to upadate the farm: 10

Updating Farm Status By One Time Unit (Total Time: 11):

 SAM UPDATE: Getting closer to capturing {IOTA-3468: (104, -35)} with 4 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 12):

 SAM UPDATE: Getting closer to capturing {IOTA-3468: (104, -35)} with 3 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 13):

 SAM UPDATE: Getting closer to capturing {IOTA-3468: (104, -35)} with 2 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 14):

 SAM UPDATE: Getting closer to capturing {IOTA-3468: (104, -35)} with 1 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 15):

 CAPTURE: Flutteroid {IOTA-3468: (104, -35)} has been captured and returned to the farm!

 SAM UPDATE: Her hunting is complete. Sam stays on the farm.

Updating Farm Status By One Time Unit (Total Time: 16):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 17):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 18):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 19):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 20): 

P. 11

 All Flutteroids Safely on the Farm!

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1

- 9): 7

Enter a flutteroid name to locate: IOTA

-3468

Flutteroid Located: -=: Flutteroid Info :=

-

--------------------------

 Name ID: IOTA

-3468

 Location: (

-3,

-9)

 Movement: 8

 Escapes: 1

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1 - 9): 4

-=: Escaped Flutteroids (0) :=- 

P. 12

----------------------------------------

 Currently No Escaped Flutteroids

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1 - 9): 6

Enter number of time units to upadate the farm: 20

Updating Farm Status By One Time Unit (Total Time: 21):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 22):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 23):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 24):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 25):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 26):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 27):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 28):

 All Flutteroids Safely on the Farm!

P. 13

Updating Farm Status By One Time Unit (Total Time: 29):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 30):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 31):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 32):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 33):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 34):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 35):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 36):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 37):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 38):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 39):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 40):

 All Flutteroids Safely on the Farm!

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

P. 14

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1

- 9): 1

-=: Zebestation Farm Flutteroids

- Ascending: (10) :=

-

-------------------------------------------------------

 {ALPA

-1734: (

-45,

-47)}

 {BETA

-5992: (

-1, 78)}

 {BOVU

-3251: (

-25, 26)}

 {EPHI

-6421: (0,

-29)}

 {IOTA

-3468: (

-59,

-30)}

 {JYKE

-7300: (

-41, 22)}

 {MUIA

-4867: (79,

-14)}

 {NEEP

-1658: (8,

-5)}

 {NUZI

-9877: (0,

-7)}

 {WOUZ

-7834: (

-19, 61)}

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1 - 9): 6

Enter number of time units to upadate the farm: 20

Updating Farm Status By One Time Unit (Total Time: 41):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 42): 

P. 15

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 43):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 44):

All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 45):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 46):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 47):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 48):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 49):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 50):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 51):

 WARNING: {BETA-5992: (-7, 102)} Has Escaped!! Will take 9 time units to capture.

 SAM UPDATE: The spice must flow!! Sam is now hunting the escaped flutteroids.

 SAM UPDATE: Getting closer to capturing {BETA-5992: (-7, 102)} with 8 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 52):

 SAM UPDATE: Getting closer to capturing {BETA-5992: (-7, 102)} with 7 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 53):

 SAM UPDATE: Getting closer to capturing {BETA-5992: (-7, 102)} with 6 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 54):

 SAM UPDATE: Getting closer to capturing {BETA-5992: (-7, 102)} with 5 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 55):

 SAM UPDATE: Getting closer to capturing {BETA-5992: (-7, 102)} with 4 time units remaining.

P. 16

Updating Farm Status By One Time Unit (Total Time: 56):

 WARNING: {MUIA-4867: (102, 16)} Has Escaped!! Will take 2 time units to capture.

 SAM UPDATE: Getting closer to capturing {BETA-5992: (-7, 102)} with 3 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 57):

 SAM UPDATE: Getting closer to capturing {BETA-5992: (-7, 102)} with 2 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 58):

 SAM UPDATE: Getting closer to capturing {BETA-5992: (-7, 102)} with 1 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 59):

 CAPTURE: Flutteroid {BETA-5992: (-7, 102)} has been captured and returned to the farm!

Updating Farm Status By One Time Unit (Total Time: 60):

 SAM UPDATE: Getting closer to capturing {MUIA-4867: (102, 16)} with 1 time units remaining.

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1 - 9): 1

-=: Zebestation Farm Flutteroids - Ascending: (9) :=-

-------------------------------------------------------

 {ALPA-1734: (-44, -95)}

 {BETA-5992: (-6, 2)}

 {BOVU-3251: (-25, 26)}

 {EPHI-6421: (9, 36)}

 {IOTA-3468: (-82, -26)}

 {JYKE-7300: (-35, 17)}

 {NEEP-1658: (27, 0)}

 {NUZI-9877: (-8, 9)}

 {WOUZ-7834: (-17, 57)}

P. 17

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1

- 9): 4

-=: Escaped Flutteroids (1) :=

-

----------------------------------------

 {{MUIA

-4867: (102, 16)} CTime: 1}

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1

- 9): 5

Enter the number of flutteroids to start with: 20

 Added to Farm: {EPSI

-3988: (8,

-58)}

 Added to Farm: {WOUZ

-4268: (58,

-60)}

 Added to Farm: {HAPA

-8379: (

-3, 53)}

 Added to Farm: {TINX

-5165: (

-17,

-76)}

 Added to Farm: {CHEA

-4533: (33,

-4)}

 Added to Farm: {YRAG

-2496: (40, 75)}

 Added to Farm: {KAPA

-6326: (98,

-3)}

 Added to Farm: {LAMA

-4168: (

-50,

-13)}

P. 18

 Added to Farm: {WOUZ

-5428: (

-46,

-41)}

 Added to Farm: {WOIL

-8134: (

-27,

-30)}

 Added to Farm: {RHO

U

-4674: (

-27,

-47)}

 Added to Farm: {LEEM

-5084: (4, 79)}

 Added to Farm: {FLIT

-7138: (

-62,

-53)}

 Added to Farm: {IOTA

-8713: (

-95,

-8)}

 Added to Farm: {ILAM

-2090: (

-48, 76)}

 Added to Farm: {YEBO

-2469: (18,

-33)}

 Added to Farm: {YEEB

-7688: (60,

-17)}

 Added to Farm: {PIRA

-4791: (68, 42)}

 Added to Farm: {PRIT

-1780: (61,

-28)}

 Added to Farm: {ULEA

-5629: (18, 97)}

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1

- 9): 1

-=: Zebestation Farm Flutteroids

- Ascending: (20) :=

-

-------------------------------------------------------

 {CHEA

-4533: (33,

-4)}

 {EPSI

-3988: (8,

-58)}

 {FLIT

-7138: (

-62,

-53)}

 {HAPA

-8379: (

-3, 53)}

 {ILAM

-2090: (

-48, 76)}

 {IOTA

-8713: (

-95,

-8)}

 {KAPA

-6326: (98,

-3)}

 {LAMA

-4168: (

-50,

-13)}

 {LEEM

-5084: (4, 79)}

 {PIRA

-4791: (68, 42)}

 {PRIT

-1780: (61,

-28)}

 {RHOU

-4674: (

-27,

-47)}

 {TINX

-5165: (

-17,

-76)}

P. 19

 {ULEA

-5629: (18, 97)}

 {WOIL

-8134: (

-27,

-30)}

 {WOUZ

-4268: (58,

-60)}

 {WOUZ

-5428: (

-46,

-41)}

 {YEBO

-2469: (18,

-33)}

 {YEEB

-7688: (60,

-17)}

 {YRAG

-2496: (40, 75)}

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1

- 9): 3

-=: Zebestation Farm Flutteroids

- Structure: (20) :=

-

-------------------------------------------------------

 ROOT {EPSI

-3988: (8,

-58)}

LEFT {CHEA

-4533: (33,

-4)}

LEFT null

RIGHT null

RIGHT {WOUZ

-4268: (58,

-60)}

LEFT {HAPA

-8379: (

-3, 53)}

LEFT {FLIT

-7138: (

-62,

-53)}

LEFT null

RIGHT null

RIGHT {TINX

-5165: (

-17,

-76)}

LEFT {KAPA

-6326: (98,

-3)}

LEFT {IOTA

-8713: (

-95,

-8)}

LEFT {ILAM

-2090: (

-48, 76)}

LEFT null

RIGHT null

RIGHT null

RIGHT {LAMA

-4168: (

-50,

-13)}

LEFT null

P. 20

RIGHT {RHOU-4674: (-27, -47)}

LEFT {LEEM-5084: (4, 79)}

LEFT null

RIGHT {PIRA-4791: (68, 42)}

LEFT null

RIGHT {PRIT-1780: (61, -28)}

LEFT null

RIGHT null

RIGHT null

RIGHT {WOIL-8134: (-27, -30)}

LEFT {ULEA-5629: (18, 97)}

LEFT null

RIGHT null

RIGHT null

RIGHT {YRAG-2496: (40, 75)}

LEFT {WOUZ-5428: (-46, -41)}

LEFT null

RIGHT {YEBO-2469: (18, -33)}

LEFT null

RIGHT {YEEB-7688: (60, -17)}

LEFT null

RIGHT null

RIGHT null

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1 - 9): 4

-=: Escaped Flutteroids (0) :=-

----------------------------------------

 Currently No Escaped Flutteroids

P. 21

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1 - 9): 6

Enter number of time units to upadate the farm: 20

Updating Farm Status By One Time Unit (Total Time: 1):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 2):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 3):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 4):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 5):

 WARNING: {LEEM-5084: (53, 105)} Has Escaped!! Will take 5 time units to capture.

 SAM UPDATE: The spice must flow!! Sam is now hunting the escaped flutteroids.

 SAM UPDATE: Getting closer to capturing {LEEM-5084: (53, 105)} with 4 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 6):

 WARNING: {ULEA-5629: (25, 102)} Has Escaped!! Will take 7 time units to capture.

 SAM UPDATE: Getting closer to capturing {LEEM-5084: (53, 105)} with 3 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 7):

 SAM UPDATE: Getting closer to capturing {LEEM-5084: (53, 105)} with 2 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 8):

 SAM UPDATE: Getting closer to capturing {LEEM-5084: (53, 105)} with 1 time units remaining.

P. 22

Updating Farm Status By One Time Unit (Total Time: 9):

 CAPTURE: Flutteroid {LEEM-5084: (53, 105)} has been captured and returned to the farm!

Updating Farm Status By One Time Unit (Total Time: 10):

 SAM UPDATE: Getting closer to capturing {ULEA-5629: (25, 102)} with 6 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 11):

 SAM UPDATE: Getting closer to capturing {ULEA-5629: (25, 102)} with 5 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 12):

 SAM UPDATE: Getting closer to capturing {ULEA-5629: (25, 102)} with 4 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 13):

 WARNING: {KAPA-6326: (101, -52)} Has Escaped!! Will take 6 time units to capture.

 SAM UPDATE: Getting closer to capturing {ULEA-5629: (25, 102)} with 3 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 14):

 SAM UPDATE: Getting closer to capturing {ULEA-5629: (25, 102)} with 2 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 15):

 SAM UPDATE: Getting closer to capturing {ULEA-5629: (25, 102)} with 1 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 16):

 CAPTURE: Flutteroid {ULEA-5629: (25, 102)} has been captured and returned to the farm!

Updating Farm Status By One Time Unit (Total Time: 17):

 SAM UPDATE: Getting closer to capturing {KAPA-6326: (101, -52)} with 5 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 18):

 SAM UPDATE: Getting closer to capturing {KAPA-6326: (101, -52)} with 4 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 19):

 SAM UPDATE: Getting closer to capturing {KAPA-6326: (101, -52)} with 3 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 20):

 SAM UPDATE: Getting closer to capturing {KAPA-6326: (101, -52)} with 2 time units remaining.

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

P. 23

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1

- 9): 1

-=: Zebestation Farm Flutteroids

- Ascending: (19) :=

-

-------------------------------------------------------

 {CHEA

-4533: (28, 2)}

 {EPSI

-3988: (68,

-17)}

 {FLIT

-7138: (

-38,

-1)}

 {HAPA

-8379: (

-2, 61)}

 {ILAM

-2090: (

-52, 70)}

 {IOTA

-8713: (

-81,

-4)}

 {LAMA

-4168: (

-6, 10)}

 {LEEM

-5084: (17, 17)}

 {PIRA

-4791: (42, 44)}

 {PRIT

-1780: (55,

-29)}

 {RHOU

-4674: (

-12, 0)}

 {TINX

-5165: (

-40,

-62)}

 {ULEA

-5629: (6,

-18)}

 {WOIL

-8134: (

-2,

-26)}

 {WOUZ

-4268: (55,

-31)}

 {WOUZ

-5428: (

-45,

-58)}

 {YEBO

-2469: (38,

-55)}

 {YEEB

-7688: (63,

-23)}

 {YRAG

-2496: (36, 18)}

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

P. 24

9. Quit Program

-----------------------------------------

Enter menu selection (1 - 9): 4

-=: Escaped Flutteroids (1) :=-

----------------------------------------

 {{KAPA-6326: (101, -52)} CTime: 2}

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1 - 9): 6

Enter number of time units to upadate the farm: 20

Updating Farm Status By One Time Unit (Total Time: 21):

 SAM UPDATE: Getting closer to capturing {KAPA-6326: (101, -52)} with 1 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 22):

 CAPTURE: Flutteroid {KAPA-6326: (101, -52)} has been captured and returned to the farm!

 SAM UPDATE: Her hunting is complete. Sam stays on the farm.

Updating Farm Status By One Time Unit (Total Time: 23):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 24):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 25):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 26):

 All Flutteroids Safely on the Farm!

P. 25

Updating Farm Status By One Time Unit (Total Time: 27):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 28):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 29):

 WARNING: {EPSI-3988: (101, -19)} Has Escaped!! Will take 6 time units to capture.

 SAM UPDATE: The spice must flow!! Sam is now hunting the escaped flutteroids.

 SAM UPDATE: Getting closer to capturing {EPSI-3988: (101, -19)} with 5 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 30):

 SAM UPDATE: Getting closer to capturing {EPSI-3988: (101, -19)} with 4 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 31):

 SAM UPDATE: Getting closer to capturing {EPSI-3988: (101, -19)} with 3 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 32):

 SAM UPDATE: Getting closer to capturing {EPSI-3988: (101, -19)} with 2 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 33):

 SAM UPDATE: Getting closer to capturing {EPSI-3988: (101, -19)} with 1 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 34):

 CAPTURE: Flutteroid {EPSI-3988: (101, -19)} has been captured and returned to the farm!

 SAM UPDATE: Her hunting is complete. Sam stays on the farm.

Updating Farm Status By One Time Unit (Total Time: 35):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 36):

 All Flutteroids Safely on the Farm!

Updating Farm Status By One Time Unit (Total Time: 37):

 WARNING: {RHOU-4674: (-115, -62)} Has Escaped!! Will take 7 time units to capture.

 SAM UPDATE: The spice must flow!! Sam is now hunting the escaped flutteroids.

 SAM UPDATE: Getting closer to capturing {RHOU-4674: (-115, -62)} with 6 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 38):

 SAM UPDATE: Getting closer to capturing {RHOU-4674: (-115, -62)} with 5 time units remaining.

P. 26

Updating Farm Status By One Time Unit (Total Time: 39):

 SAM UPDATE: Getting closer to capturing {RHOU-4674: (-115, -62)} with 4 time units remaining.

Updating Farm Status By One Time Unit (Total Time: 40):

 SAM UPDATE: Getting closer to capturing {RHOU-4674: (-115, -62)} with 3 time units remaining.

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1 - 9): 1

-=: Zebestation Farm Flutteroids - Ascending: (19) :=-

-------------------------------------------------------

 {CHEA-4533: (33, 4)}

 {EPSI-3988: (6, 21)}

 {FLIT-7138: (-90, 9)}

 {HAPA-8379: (-7, 70)}

 {ILAM-2090: (-47, 59)}

 {IOTA-8713: (-97, -12)}

 {KAPA-6326: (40, -23)}

 {LAMA-4168: (6, -7)}

 {LEEM-5084: (-9, 40)}

 {PIRA-4791: (50, 35)}

 {PRIT-1780: (56, -28)}

 {TINX-5165: (11, -14)}

 {ULEA-5629: (3, -16)}

 {WOIL-8134: (2, -84)}

 {WOUZ-4268: (68, 1)}

 {WOUZ-5428: (-54, 1)}

 {YEBO-2469: (58, -23)}

 {YEEB-7688: (61, -17)}

 {YRAG-2496: (72, -23)}

P. 27

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1 - 9): 4

-=: Escaped Flutteroids (1) :=-

----------------------------------------

 {{RHOU-4674: (-115, -62)} CTime: 3}

Flutteroid Farm Main Menu:

-----------------------------------------

1. Display Farm Flutteroids (Ascending)

2. Display Farm Flutteroids (Descending)

3. Display Farm Flutteroids (Stucture)

4. Display Flutteroid Escapees

5. Build Farm

6. Update Farm

7. Find Flutteroid

8. Run Playground

9. Quit Program

-----------------------------------------

Enter menu selection (1 - 9): 9

Thanks for using the Flutteroid Farm Program 1.0!

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