(5/5)

Question 1

A block of memory contains 50 random words of data. Assume that the values are in

two’s complement representations and are stored in the R/W memory area. You need

to provide the 50 random words and to include them in an initialization file: assign2.ini.

Write a program using the ARM assembly programming language to do the following:

- a) You are required to reverse the word order in a block of 50 random words (Hint:

the last word stored in the memory becomes the first and vice versa).

- b) Next, find the minimum and maximum value in the 50 random words of data.

Question 2

- a) Write a subroutine using the ARM assembly programming language to construct

tables of 20 (n = 0, 1, 2, …, 19) 32-bit data. There are 2 inputs to the subroutine.

One is an option and the other is the starting address of the table to be constructed.

There are 2 possible options: 1 or 2. This option will dictate how you should

construct the table. This is shown as followed:

option = 1: Build a table of an arithmetic sequence numbers. This sequence has

a difference of 3 between each number. The pattern is continued by

adding 3 to the last number each time, like this: 1, 4, 7, 10, 13, 16,

19, 22, 25, ... Assume that the first number is 1.

option = 2: Build a table of a geometric sequence numbers. This sequence has

a factor of 3 between each number. The pattern is continued by

multiplying by 3 to the last number, like this: 1, 3, 9, 27, 81, 243, ...

Assume that the first number is 1.

- b) Write the main program using the ARM assembly programming language to call

the subroutine written in part (2a). The main program needs to provide the 2 inputs

to the subroutine: an option and the starting address of the table to be constructed.

Hint: you need to use the key concepts of table generation, jump table and subroutine.

(5/5)

DescriptionIn this final assignment, the students will demonstrate their ability to apply two majorconstructs of the C programming language – Fu

Path finding involves finding a path from A to B. Typically we want the path to have certain properties,such as being the shortest or to avoid going t

Develop a program to emulate a purchase transaction at a retail store. Thisprogram will have two classes, a LineItem class and a Transaction class. Th

1 Project 1 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of

1 Project 2 Introduction - the SeaPort Project series For this set of projects for the course, we wish to simulate some of the aspects of a number of